Cyberpunk 2020 was adapted into Netrunner, while FASA got a collectible card version of BattleTech. Noting the wild success of Magic and always up for another game product, FASA was quick to agree and a partnership was formed. The first was Talsorian Games, makers of Cyberpunk 2020 (which will soon be adapted into the massive video game, Cyberpunk 2077), while the other was FASA. Wizards reached out to two companies to make their sci-fi card game a reality. They wanted collectible card games targeting genres beyond just the high fantasy tropes that Magic relied upon, and science fiction was one of those genres that Wizards definitely wanted to branch into. Rather than pour all their resources into making Magic: The Gathering as good as it could be, Wizards set their sites even larger. It became so massive that almost 30 years later, Magic is still being played both online and on tables all over the world. Magic, as it’s often shortened, was a phenomenon that put Wizards Of The Coast on the map. There’s really no way to discuss BattleTech without first touching on Magic: The Gathering. A retrospective look at where it came from, where it went, and where it might go from here. So today on Did You Know, I bring you my ode to the BattleTech CCG. I sometimes still find myself going through my old collection just to see the art one more time. There’s just a certain magic to trading cards that’s hard to describe-it’s like holding something that’s part playing figure and part tiny TRO. I loved the BattleTech CCG when I was a kid perhaps even more than I loved the tabletop and Clix-based games combined. I guess I should say right off the bat that I really hope this happens. There are even people making unofficial expansions and suggesting that BattleTech (the CCG) could become a living game just from fan support alone. The BattleTech CCG is still around, and people still play it in their socially distant way. The game lasted through about 5 years of official support from the manufacturer, and then like so many unsuccessful card games from the era, it sort of just disappeared.īut not entirely. I’d like to say that it was just as big as Magic was that it was just as creative, just as colorful, and just as successful, but it wasn’t. And so, in 1996, the BattleTech CCG was born. While Wizards was frantically creating as many CCGs as possible, they eventually reached out to FASA to make a BattleTech card game. Or several new games, like Xena: Warrior Princess, Netrunner, C-23, and many, many more.īut It turns out it’s really hard to get lightning to strike on command. Wizards Of The Coast had hit it big with Magic: The Gathering and they were hoping they could get lightning to strike twice with a brand new game. Way back in the ‘90s, collectible card games (or CCGs) were a big deal.
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